Weekly Update 13
Megaloot » Devlog
i hated that the items in the shop are only first level, so i decided to make them have random level based on difficulty level.
but that means that the dice lost its purpose so i had to rethink the dice mechanics and came up with a monopoly like board.
on top of that i added and changed some other stuff...
items are now "removed" from the shop when buying and to refill them again you would have to refresh
also decided to make the final boss a normal enemy, so there is no way to actually "beat" the game.
- new items
- removed buy limit
- added quick buy
- added poison mechanic
- contracts to reset the shop refresh
- library page to view all the items in game
- fixed a bug that lets the player equip 2 legendary items
- changed elys defending ability
- added 3 new runes
- changed gold spent to gold earned
- rebalanced some items
- and probably more stuff i forgot
- more sounds and improved some visuals a little
Files
index.zip Play in browser
Jul 12, 2023
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Megaloot
Megaloot is an addictive Inventory Management Roguelite RPG
Status | In development |
Author | axilirate |
Genre | Adventure, Strategy |
Tags | addictive, backpack, Loot, Management, mega-loot, megaloot, Roguelike, Roguelite, Turn-based |
Languages | English |
More posts
- What a year... Updates are back!Feb 09, 2024
- Moving to Steam PlaytestSep 05, 2023
- Weekly Update 20 - HTML Fix and Simpler GameplayAug 30, 2023
- Weekly Update 19 - Balancing stuffAug 23, 2023
- Weekly Update 18 - Divine +Aug 16, 2023
- Weekly Update 17 - Content & PolishAug 09, 2023
- quick patchAug 03, 2023
- Weekly Update 16 - return to basicsAug 02, 2023
- balance updateJul 26, 2023
- Weekly Update 15Jul 26, 2023
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