Weekly Update 15
Megaloot » Devlog
i removed the dice...
- broken items are considered full price now
- made a map you need to complete to advance to the next level
- faster state transitions
- lowered enemy sprite res
- changed the base resolution to 640x360
- items are sold for a minimum of 1 gold coin
- market no longer have duplicates
- removed refresh
- market will refresh automatically after buying
- enemies are more "spongy" now
- removed all consumables
- removed selling
- you can sell on a dedicated tile now
- fixed a bug where you sometimes couldn't buy discounted items
- updated visuals (most of the stuff is still wip)
- new items
Files
index.zip Play in browser
Jul 26, 2023
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Megaloot
Megaloot is an addictive Inventory Management Roguelite RPG
Status | In development |
Author | axilirate |
Genre | Adventure, Strategy |
Tags | addictive, backpack, Loot, Management, mega-loot, megaloot, Roguelike, Roguelite, Turn-based |
Languages | English |
More posts
- What a year... Updates are back!Feb 09, 2024
- Moving to Steam PlaytestSep 05, 2023
- Weekly Update 20 - HTML Fix and Simpler GameplayAug 30, 2023
- Weekly Update 19 - Balancing stuffAug 23, 2023
- Weekly Update 18 - Divine +Aug 16, 2023
- Weekly Update 17 - Content & PolishAug 09, 2023
- quick patchAug 03, 2023
- Weekly Update 16 - return to basicsAug 02, 2023
- balance updateJul 26, 2023
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