Weekly Update 12
Megaloot » Devlog
i'll assume someone actually reads this for once.
ive changed a lot since the last version trying to make things more clear and balanced with some new content.
ive also added some animations and improved the visuals a little.
would love to hear your feedback.
- dice and refresh are free now but with a limited count that can be upgraded
- you can buy up to 10 items per elite
- after finishing the dungeon you can either exit the dungeon or open a chest and continue the dungeon
- reworked a lot of items that interact with materials
- reworked status effects
- reworked curse
- made some items legendary, the player has a limit of 1 equipped legendary.
- improved hints
- reworked health gain into healing power
- reworked mana gain into mana regen
- reworked gold gain to greed
edit: forgot to mention that i changed how some enemies work and added some as well.
Files
index.zip Play in browser
Jul 05, 2023
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Megaloot
Megaloot is an addictive Inventory Management Roguelite RPG
Status | In development |
Author | axilirate |
Genre | Adventure, Strategy |
Tags | addictive, backpack, Loot, Management, mega-loot, megaloot, Roguelike, Roguelite, Turn-based |
Languages | English |
More posts
- What a year... Updates are back!Feb 09, 2024
- Moving to Steam PlaytestSep 05, 2023
- Weekly Update 20 - HTML Fix and Simpler GameplayAug 30, 2023
- Weekly Update 19 - Balancing stuffAug 23, 2023
- Weekly Update 18 - Divine +Aug 16, 2023
- Weekly Update 17 - Content & PolishAug 09, 2023
- quick patchAug 03, 2023
- Weekly Update 16 - return to basicsAug 02, 2023
- balance updateJul 26, 2023
- Weekly Update 15Jul 26, 2023
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