Weekly Update 9
Megaloot » Devlog
- dice changed again, now it will upgrade the item it landed on
- redone the item and stats logic, had to re add every item one by one
- added item durability, broken items remain in the inventory but provide no stats
- removed all %resource as resource stats
- more sounds and visuals
- new logo
- new lvl 1 enemy (snow pix)
- market refresh is back
- equipment is locked during fights now and cannot be changed
- market item locking mechanic to prevent it from being upgraded or refreshed
- item reworks
- bug fixes and future bugs to fix
- remove escape
- removed perfect roll
- removed roll mana cost
- and probably more stuff i forgot
my plans for the next update is adding runes that you can configure pre runs like starting gold gain damage and such,
and a stat page in game as well.
Files
index.zip Play in browser
Jun 14, 2023
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Megaloot
Megaloot is an addictive Inventory Management Roguelite RPG
Status | In development |
Author | axilirate |
Genre | Adventure, Strategy |
Tags | addictive, backpack, Loot, Management, mega-loot, megaloot, Roguelike, Roguelite, Turn-based |
Languages | English |
More posts
- What a year... Updates are back!Feb 09, 2024
- Moving to Steam PlaytestSep 05, 2023
- Weekly Update 20 - HTML Fix and Simpler GameplayAug 30, 2023
- Weekly Update 19 - Balancing stuffAug 23, 2023
- Weekly Update 18 - Divine +Aug 16, 2023
- Weekly Update 17 - Content & PolishAug 09, 2023
- quick patchAug 03, 2023
- Weekly Update 16 - return to basicsAug 02, 2023
- balance updateJul 26, 2023
- Weekly Update 15Jul 26, 2023
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