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Umipen

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Devlog

  • Umipen 0.1.8: Krita's brush engine, stacked canvases, several animations, reference windows
    September 22, 2026 by axilirate
    Brushes Krita's brush engine behaviour, ported. Imported .kpp presets paint as in Krita. Strokes already in a drawing replay as they were drawn. All 16 Krita sensors, adding speed, rotation, tilt X, t... Continue reading
  • Umipen 0.1.7: game scripts, Run and Export game, several canvases, three effects
    September 19, 2026 by axilirate
    Game scripts Code mode's scripts are in a new Scripts folder in the explorer. Three are fixed: on_ready runs once at start, on_process_tick every frame with dt the seconds since the last, on_physics_t... Continue reading
  • Umipen 0.1.6
    September 18, 2026 by axilirate
    Custom effect GLSL fragment shader over the layer, Shadertoy conventions: iChannel0 , fragCoord , iResolution , iTime , iTimeDelta , iFrame . Import… (.glsl .frag .fs .txt), Reach, code editor, comp... Continue reading
  • Umipen 0.1.4: colour wheel settings, a U-shaped hue, palette limits
    September 17, 2026 by axilirate
    Colour tab Settings has a Colour tab for the wheel: Centre shape: circle, square, triangle or half circle. Model: HSV or HSL. Hue: along a ring or along a U; the direction it runs and where red sits... Continue reading
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