Its still crashing, here is the console, I am on a chromebook with google chrome. A brief google makes it seem like the output buffer has not enough frames... error is most likley a result of some sort of memory leak, using port.postMessage you could dump out some of the data to aid in troubleshooting. The null function or function signature mismatch error seems to be very vague and could mean a variety of things, I did not really want to put time into looking into it further, hope this helps., as for the "a listener indicated an asynchronous..." error, I used to get this all the time and be confused by what was wrong with my code, turns out its common with cross site requests and is a result of my browser extensions, not of concern for you (ignore the sensor, there was some info that I couldn't tell if was sensitive but suspected might be)
I went to lvl 27 i think and the one thing that i am seing is that the stamina stat is kinda irrelevant. Because it it scales with the attack damage to make a double attack. I was attacking for 2000 damage and to use the stamina to double attack it would cost me 1000.How can i have 1000 stamina in a fair way?
I couldn't get any picture because my game crashed but a few things I noticed at about level 29.
1. The demon soul wouldn't stack if you have spare slot. They would go in the spare slot instead of the existing stack. 2. Game get very laggy at that level, which result in my crash, I think there's just too much things to process at that time. 3. The defense of the enemies grow way too quick and make overdose stalling and bombs seem like the only viable strategy. 4. 1 single encounter would give over a thousand gold so you are able to roll a hundred of time get as much healing as you need to overdose and practically make monster's attack useless.
It's really great seeing the game get weekly update and fixes every so often.
Theres a "bug" where i have like 2 hp left and i roll the dice with 0 mana, so i get -2 hp, that puts me at 0 hp. The "you died" screen appear but i can continue to roll the dice and play the game. The only thing i cant go from that is the Stat page
Here's an interesting strat: vampire blade plus overdosed hp. As long as it's against an enemy that doesn't stun and only attacks once, you can tank any damage and keep getting +1 max hp over and over, dealing 1 damage at a time ideally.
Some mechanics are pretty opaque. It seems like certain equipment just isn't possible to get on certain runs. Sometimes you're not allowed to upgrade a piece of equipment (maybe you have to wait until a certain level?), damage reduction by armor is some unknown formula, it's not clear what luck does mathematically, it's not clear how the XP face on the die scales, also what affects escape chance.
Quests aren't automatic. When you're ready to do the quest, you have to "activate" it by dropping it in the action bar (like a potion/etc), then it will summon the right enemy immediately for a fight.
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this fox tried her best!
if you have any issues try to delete the cookies
Its still crashing, here is the console, I am on a chromebook with google chrome. A brief google makes it seem like the output buffer has not enough frames... error is most likley a result of some sort of memory leak, using port.postMessage you could dump out some of the data to aid in troubleshooting. The null function or function signature mismatch error seems to be very vague and could mean a variety of things, I did not really want to put time into looking into it further, hope this helps., as for the "a listener indicated an asynchronous..." error, I used to get this all the time and be confused by what was wrong with my code, turns out its common with cross site requests and is a result of my browser extensions, not of concern for you (ignore the sensor, there was some info that I couldn't tell if was sensitive but suspected might be)
probably the game is becoming too heavy for browser, will have to move the game to steam instead.
there should be a demo on the steam next fest.
update: i think i fixed it
The game keeps freezing and subsequently not responding. I don't know why it's happening, but I am on Chromebook if that helps.
i think i fixed it
I went to lvl 27 i think and the one thing that i am seing is that the stamina stat is kinda irrelevant. Because it it scales with the attack damage to make a double attack. I was attacking for 2000 damage and to use the stamina to double attack it would cost me 1000.How can i have 1000 stamina in a fair way?
Other than that, very fun game!
i'll be adding more stamina related items over time, thanks for the feedback.
nerd ๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค๐ค
I couldn't get any picture because my game crashed but a few things I noticed at about level 29.
1. The demon soul wouldn't stack if you have spare slot. They would go in the spare slot instead of the existing stack.
2. Game get very laggy at that level, which result in my crash, I think there's just too much things to process at that time.
3. The defense of the enemies grow way too quick and make overdose stalling and bombs seem like the only viable strategy.
4. 1 single encounter would give over a thousand gold so you are able to roll a hundred of time get as much healing as you need to overdose and practically make monster's attack useless.
It's really great seeing the game get weekly update and fixes every so often.
just fixed the souls and possibly the crash.
Thanks for the fix, good luck with your next project.
Seems very unforgiving since the new update, like the new changes though :)
Is there an ending?
nope.
Do you plan to add one?
probably not.
Here is where the game crashed for me.
On my way to greatness, damn shame.
Enjoying the game immensely though, great work!
Complexity from simplicity.
Log for this if it helps.
looks like the memory leak is still there, gotta investigate what causes it this time...
found it and fixed it
Theres a "bug" where i have like 2 hp left and i roll the dice with 0 mana, so i get -2 hp, that puts me at 0 hp. The "you died" screen appear but i can continue to roll the dice and play the game. The only thing i cant go from that is the Stat page
This are the errors that appear on me. The game frozen at least 3 times. I needed to restart the game
memory leak... omw to fix it.
Keep getting random crashes since the new update :( just completely locks out and have to refresh page which loses all progress :
i'll look into it.
do you have any idea of what it may be?
also if you can submit the error that should pop up in the console (F12)
it seemingly just does it randomly, im playing the web version if that makes any difference, pressing F12 does nothing :(
fixed it, please tell me if you encounter it again
I can have say 20 armor, against an enemy with 6 attack, yet i still get hit? How does the armor mechanic work?
the % reduction will be shown next update
Awesome, thanks for the quick reply :)
The full recruit's set gives you over 100% dodge chance (or at least it seems like it does), but you still get hit sometimes.
it's per item ofc
edit: it will check dodge chance on each item, so if you couldn't dodge with the first one it will check for the second one.
Oooh, interesting. Thank you for the info!
Does the weight dodge chance debuff also apply per-item?
yep
Here's an interesting strat: vampire blade plus overdosed hp. As long as it's against an enemy that doesn't stun and only attacks once, you can tank any damage and keep getting +1 max hp over and over, dealing 1 damage at a time ideally.
Another strat: 15 refillable adaptive potions can let you roll the die forever because all it takes is one mana regardless of the actual cost.
An important mechanic I didn't notice at first: the value of a stat point increases depending on how many points you've already allocated to the stat.
I've done it! Level 99!
looks beautiful
Some mechanics are pretty opaque. It seems like certain equipment just isn't possible to get on certain runs. Sometimes you're not allowed to upgrade a piece of equipment (maybe you have to wait until a certain level?), damage reduction by armor is some unknown formula, it's not clear what luck does mathematically, it's not clear how the XP face on the die scales, also what affects escape chance.
im limited to how much information I can provide in game and some stuff can only be solved by a wiki.
but i'll give some info that's in this version
- every run there are 20 available items (potions not included) and they change every phase (10 difficulty levels)
- upgrading a piece costs gold (the price is shown)
- escape chance just gets lower every difficulty level
if you want to discuss anything about the game feel free to join the discord.
Ohhh, I feel so dumb about the upgrade thing. I see it now.
super fun game!! here's the furthest i got, would love to see if anyone has done even better.
Level 99! GG!
congrats :D
how do I collect/complete quests? I got a quest to kill a boar. I did but the quest is still in my inventory.
Quests aren't automatic. When you're ready to do the quest, you have to "activate" it by dropping it in the action bar (like a potion/etc), then it will summon the right enemy immediately for a fight.
This game is so addictive. Awesome game
nice game
epic
Great start!